--[[ Stoned for ButtonFacade ]]

local LibButtonFacade = LibStub("LibButtonFacade",true)
if not LibButtonFacade then
	return
end

LibButtonFacade:AddSkin("Stoned",{
	
	-- Skin data start.
	Backdrop = {
		Width = 36,
		Height = 36,
		Texture = [[Interface\Tooltips\UI-Tooltip-Background]],
		Red = 0,
		Green = 0,
		Blue = 0,
		Alpha = 0.6,
	},
	Icon = {
		Width = 28,
		Height = 27,
		TexCoords = {0.07,0.93,0.07,0.93}, -- Keeps the icon from showing its "silvery" edges.
	},
	Normal = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Stoned\textures\overlay]],
	},
	Flash = {
		Width = 30,
		Height = 30,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Stoned\textures\flash]],
	},
	Cooldown = {
		Width = 36,
		Height = 36,
		Scale = .75,
	},
	AutoCast = {
		Width = 30,
		Height = 30,
		Scale = .88,
	},
	AutoCastable = {
		Width = 57,
		Height = 62,
		OffsetX = .5,
		OffsetY = -.5
	},
	Border = {
		Hide = true,
	},
	Pushed = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Stoned\textures\pushed]],
	},
	Disabled = {
		Hide = true,
	},
	Checked = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Stoned\textures\checked]],
		BlendMode = "ADD",
	},
	Gloss = {
		Hide = true,
	},
	Highlight = {
		Width = 40,
		Height = 40,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Stoned\textures\highlight]],
	},
	Equip = {
		Width = 46,
		Height = 46,
		Texture = [[Interface\AddOns\ButtonFacade\Skins\Stoned\textures\equip]],
	},
	HotKey = {
		OffsetX = 2,
		OffsetY = 11,
	},
	Count = {
		OffsetX = 10,
		OffsetY = -8,
	},
	Name = {
		Width = 36,
		Height = 10,
		OffsetY = -11,
	},
	-- Skin data end.

},true)